/\                                                 /\

 _         )( ______________________   ______________________ )(         _

(_)///////(**)______________________> <______________________(**)\\\\\\\(_)

           )(                                                 )(

           \/                                                 \/



\_                                                                   ____/

| `\ \-.   __      _____ _   _                      ____ _____ ,--.  | 

|  / |  \ |  ` /^\`  |  `|   |           .--.      |    '  |   |   \ |

/~'\ |  / |   |   |  |   |   |      .---.|_        |       |   |  ./ |___

|   ||-{  |-- |---|  |   |---|      |   ||         |--/    |   |-/   |

|   ||  \ |   |   |  |   |   |      `---'|         |       |   | `\  |

| ./ |   ||__.|   |  |   |   |          /          |     __|__ |   | |_____

/'                                                                



			    BoF FAQ Version 0.7.1 

				Nov 5, 1994

           /\                                                 /\

 _         )( ______________________   ______________________ )(         _

(_)///////(**)______________________> <______________________(**)\\\\\\\(_)

           )(                                                 )(

           \/                                                 \/





Authors:		Todd Manookin - dmanook@eng.utah.edu

			Alex Pelton   - peltona@ucsu.colorado.edu



For help with Bof1:	Marc Randall Kuhl -  marck@voyager.net



READ THIS FIRST!  This latest version of the Breath of Fire FAQ contains

two distinct section to it.  The first is a series of lists of information

about important aspects of the game, also answering a number of the 

frequently asked questions about this game, and revealing many of its

secrets.  The second portion is a complete walk-through, very thorough and

detailed.  The walk-through will probably answer any question you have that

is not covered in the first part.  If you are stuck and looking for a

specific answer, check in the appropriate area of the game.  If you are

looking for 'secret' information about the game, check the first section

first - most of it is found there.



Order of Topics

---------------



Cast List	- The characters in the game.

Dragon Training - Where you go and what you need to gain dragon spells for

		  your hero.

Rod5 Sites	- Locations where you need to use the Rod5 fishing pole.

		  You gain VERY important items at these sites.

Karn's Forms	- Where you need to go so Kain can gain additional forms.

		  Also has descriptions of Karn's various forms.

Cement Blocks	- Locations of the cement blocks. The cement blocks are

		  entrances to special caves with bonus items.

Dragon Marks	- Locations of the dragon marks. The dragon marks are

		  entrances to special caves with bonus items.

Ingredients	- List of ingredients and where to get them for

		  tonic. The tonic is needed to cure Nina's amnesia.

Obelisk 	- This section talks about where to get the I.Claw

		  (Iron Claw), where the Obelisk is, etc... This part

		  is important after Sara and Jade have been defeated

		  and the Obelisk is floating in the sky.

Weapon Effects	- This is a listing of spells various weapons can cast

		  when used as items in battle.

Item Effects	- This is a listing of some items that can do special

		  effects.

Gobi's Shop	- A buying guide of items Gobi can aquire at his shop.

General Hints	- Hints on playing the game.



Walk-through	- A complete walk-through for the game! 



Coming Soon	- Info that will hopefully be included in future

		  versions of this faq.

FAQ Location	- This part mentions where this faq is found and how to

		  gain ftp access if you don't have it.







CAST LIST

---------



	Hero -  This is you, warrior of the Light Dragon Family.

		Basically, a fighter, but can learn magic to become a dragon.

		Also, the only character who can fish.  

	Nina -	She learns to fly after you unfreeze the town of Carmen.

		She also has lots of clerical type magic.  

	Bo -	He can shoot arrows and travel through forest on the global 

		map.

	Karn -	He can pick most locks, avoid traps in chests, and avoid pits.

		He also can combine into a special form with other chars.

	Gobi -	He can turn into a fish underwater when he has the sphere.

		He also has magic when under water.

	Ox -	He can knock down some rock piles. He can also hit trees on

		the global map knocking down fruit and nuts.

	Bleu -	She has the most magic in the group. Her spells are mainly

		offensive.

	Mogu -	He can dig in dirt on the world map and gain items. He can

		also dig up roots under some plants south of Grimor.





DRAGON TRAINING

---------------



At these four sites you can have your hero learn sets of dragon

spells. The dragon spells can be used to transform your hero, and

(with Agni) your entire party. Using a dragon spell should heal your

hero when cast.



1)	You can learn your first set south of Tuntar across the river. You

	can cross the river after lava from a nearby volcano fills in the

	river south of Tuntar.  Defeat TALON to gain Snow, Flame, and 

        Thunder Dragon magics.



2)	You can gain your second set after Gobi has regained the Sphere and

	can turn into a fish. He regains the sphere after your party saves

	Gant and Prima.  



	You will need the Rod5 from Tunlar to gain the item required to enter

	the dragon shrine. In Tunlar, go the the vault and try to walk to the

	treasure chest on the left hand side. You will either be pushed or

	fall down the pit. After you fall though go the the chest in the 

	lower right hand corner of where you have fallen and push the chest

	aside. Search where the chest was and you gain the Rod5. 



	With the Rod5 and some type of fishing bait (you must equip these on

	your hero) try fishing in all the wells you can reach on the global

	map. The list of fishing spots is listed lower down.



	The location of this shrine is southwest of Gant. You can reach it

	by going through the pyramid and around the mountains near Gant.

        Defeat BAIN to acquire Ice, Fire, Bolt, and Gold Dragon magics.



	Note: the Gold Dragon is useful on the undead (zombies) and nothing

	else.



3)	You can reach this place after you can fly with Nina. It is northwest

	of Gust in the middle of a lake. You need the Dragon Armor to enter.

        Defeat AVIAN to receive Rudra magic.



4)	You can gain Agni after you have the power gained from shrine #3

	and you possess the Dragon Helmet and Rudra magic.  No combat is

	involved here. The location of this shrine Under the Water in the 

	Magic Spring. This is the same spring you had to go to fill up

	the Water Jar. Since you can travel under water by this stage in

	the game, enter the water where you filled the jar earlier.



	Note: to use Agni all your characters need to be alive, unparalyzed,

	and unjoined (through Karn's magic).



Rod5 SITES

----------



These are the sites where you can use the Rod5 fishing rod. You will

need bait to be able to do any fishing. Bait can be bought and/or dug

up by Mogu. The items you gain from these sites are very important to

the game. Note: You equip your hero (from the item screen) with the

Rod5 and bait, and put your hero at the head of the party. Try pushing

buttons while against a well to start fishing.



	Well -	Northwest of Tantar. You gain the Slab telling about

		shrine #4 here.



	Well -	Far west of Agua and east of shrine #3. You gain the

		Dragon Sword here.



	Dock -	This is located in the town of Spring. Go down some

		stairs and walk into the water surrounding the town.

		You head west and climb back onto the land on the other

		side. There is a pond with ducks and a pier. Fish from the

		pier. The Dragon Armor is gained here.



	Well -	West of Gust surrounded by mountains. You have to fly to reach

		it. This is where you find the Dragon Shield.



	Well -	Far southwest of Arad. You have to fly to reach it. It 

		contains the Dragon Helmet.



You can use any bait to fish but you must be using Rod5 to get the

Dragon items.



KARN'S FORMS 

------------



These are various forms of Karn's. With these he can combine with Bo,

Ox, or Gobi to become a new creature that has different abilities and

higher hit points. Note: Karn's form must be leading the party to use

any special abilities available in non-combat situations.



	Shin -	This form can shoot like Bo when leading the part on the

		global map. This form is a combo of Bo and Gobi. You gain

		this form in Gant by pushing a cabinet.



	Doof -	This form is even stronger than Ox. It is a combo of Ox and

		Bo. This form can push aside objects that you couldn't

		before. This is found by having Mogu dig on a dragon mark

                northeast of Camlon.



        Debo -  This is a combo of Gobi and Ox, and can only be activated

	        while underwater.  You get it by pushing an empty crate 

		in Gust at the flute player's house.



	Puka -	There are cement blocks with the impression of a dragon's 

		head on the global map. Puka can breath on them to access

		the caves they cover. Puka has two powerful attack forms

                in combat, breathing and rolling, the later doing about

                double damage (which can also be doubled by 'Slamming'!) 

                Get this form by pushing a cabinet in Bleak with Doof.



CEMENT BLOCKS	

-------------



These are accessed by Puka (a form of Karn's). When Puka breaths on a

cement block, the block will slide to the side and allow you to enter

a cave. The caves contain powerful specialized bracelets. NOTE: Puka 

must be at the head of the party to open the blocks.



	#1) 	North of Auria.  Get the DarkBR here.

	#2)	Southwest of Gust.  Get the LoveBR here.

	#3)	Far southeast of Carmen.  Get the WindBR here.



DRAGON MARKS

------------



You dig with Mogu on these marks on the global map. The marks are

entrances to special caves with bonus items.



	#1)	Northeast of Camlon. This one is very important. You gain

		Karn's Doof form here.

	#2)	East of where you originally found the stone golem. Also far

		northeast of Tuntar.  Find A.,L,V.Potions and Clog here.

	#3)	Somewhere north of Winlan among the islands. You need to be

		able to fly to reach it.  Find V.,S. Potions and Sash here.

	#4)	Next to the Spyre near Spring.  This is the tower entrance.   

	#5)	Northeast of Carmen and south of Spring.  Find HeroBW here.

	#6)	Southern most part of the continent. Far southeast of Scande.

		You need to be able to fly to reach it.  Find S.,A.,L. 

		Potions, MystCW, StarSH, AgileHT, LoveHT, and Life2 here.



INGREDIENTS (for tonic that is supposed to cure Nina's amnesia)

-----------



Root: 		Found just a little south of Gramor, dig by the plant before

		the caves.

C. Nut:		Can be found by having Ox punch any palm tree (a few tries). 

W. Antler: 	Found from shooting a white deer or by searching a stool in 

		the doctor's house in Carmen. This can also be found by

            	digging with Mogu in random locations around Gramor.

P. Fish:	Fish on the bridge to Scande, from the side that Carmen 

		is on.



OBELISK (and where to use the I.Claw)

-------



You get the I.Claw by flying to an island southwest of Tantar. An old lady

on the island would like to talk to another weapons collector. Go back and

forth from her to the old man located far south of her. After a while you 

will receive the I.Claw. 



You can use the I.Claw after Sara and Jade have been defeated and the Obelisk

is floating in the sky. The Obelisk will appear where Scande used to be. 

When you land on the Obelisk you need to have Mogu dig on a crack located

northern most within the Obelisk.



Note: After you defeat Zog it seems you run into a dead end an are unable to

progress. Go to Agua and let Jade activate the goddess Tyr. When you chase

after him you end up in the twin towers of Pagoda. In the Pagoda when you

cross the bridge, enter the right tower, and go down the stairs it looks

like there is a set of stairs you can't reach because of some bars. 

Immediately after you go down the stairs go down and around and enter the

center area. Activate the trigger in the center area and you can reach the

other set of stairs.



WEAPON SPELL EFFECTS

--------------------



Use these weapons as items in combat to produce the following spell effects.



Cane:			Zom1

Emperor Sword:		Char

Flame Hammer:		Flame

Flame Rapier:		F.Ball

Icy Cane:		Chill

Icy Claw:		Frost

Icy Dagger:		Cold

Glow Cane:		Hold

Power Rapier:		Ag-Up

Rage Hammer:		Frost

Star Hammer:         -->Comet<--

Thunder Rapier:	        Fry	

Trident:		Storm



SPECIAL ITEM EFFECTS

--------------------



Use these special items to produce special effects.



Earth Key:		3.5 (spell)

WtrJr':			Restore full HP/AP to all (one use, can be refilled)

Light Key:		Turns night to day (outside only)

Dark Key:		Turns day to night (outside only)

Hourglass:		Advances time 12 hours (outside only)



GOBI'S SHOP

-----------



Gobi can play merchant by standing behind the counter at Prima

or in Tunlan and pressing 'A' button.  People come up and buy or

sell stuff--if you just want to buy, try storing all of your

saleable items so everyone is a seller.  What they can sell you

depends on what point in the game you are.  There are essentially

3 stages with regard to what Gobi can buy.  Here is a list of all

items and during which stage they can be bought (if you are past

a stage, you can *never* get items from earlier stages).  The

stages are: 



1 = Starts when you first get Gobi

2 = Starts when you first get Bleu

3 = Starts when you first arrive at Scande

* = Means the item is found nowhere else in the game.



Item			Stage found

====			===========

AngelAR			1

C.Stn			1

HuntGL			1

LightRP			1

MetalAR			1

Rod2			1

SilverDR		1

SteelBW			1

*ThunderRP*		1

Cure2			1,2

F.Stn			1,2

Antd x9			1,2,3

ProtnB			1,2,3

Smoke			1,2,3

EvilRP			2

Mackrl			2

*Sleeper*		2

B.Stn			2,3

G.Tiara			2,3

AgileHT			3

Cure x9			3

*DwarfBW*		3

*DarkDR*		3

*EvilRB*		3

*GlowCN*		3

*Mallet*		3

*MaskSH*		3

*PowerRP*		3

Tuna			3

*?Dragon's Warp?*	?



The Dragon's Warp has not actually been found by anyone but it is

supposedly acquired by Gobi-merchant (this is NOT the Dragon Heart)



GAME GENIE CODES

----------------



These codes are from Galoob:



  Breath of Fire(tm) Game

  1  D9BF-CD69 Create a new character that starts at level 5

  2  BBBF-CFD9 Create a new character that starts with 153 max H.P.

  3  BBBF-CF69 Create a new character that starts with 153 H.P.

  4  F0BF-C4D9 Create a new character that starts with 20 max A.P.

  5  F0BF-C469 Create a new character that starts with 20 A.P.

  6  F1B4-CD09 Create a new character that starts with INT at 22

  7  F1B4-CD69 Create a new character that starts with Agility at 22

  8  46B4-CFD9 Create a new character that starts with Fate at 40

  9  74BF-C7A9 Create a new character that starts with strength at 50

  10 74B4-CDD9 Create a new character that starts with Vigor at 50



  Breath of Fire is a Trademark of Capcom Co. Ltd.

  Game Genie codes are from Galoob.





This code comes from TheSpook1

  66BF-C769	8,913020 Exp to start for hero.



Use this at the start of the game along with any stat modifing codes.





The rest I came up with. I've only tried them in their goldfinger form.

  66B5-C769	8,913036 Exp to start for Nina.

  66B2-C769	8,913*** Exp to start for ...    \

  66B7-A769	8,913*** Exp to start for ...     \_  Untried

  66BB-A769	8,913*** Exp to start for ...     / 

  66BE-A769	8,913*** Exp to start for ...    /



Mail one of the maintainers if you verify one of the last 5 codes.

I believe these codes should work. Since the character data storage is

in the same area for all the chars, you can decode the game genie codes

look at nearby addresses to get codes for other stats. 



Use each experience code right before you get each char. After you get that

char, save. You can then enter the codes that affect the next char you are

going to get. That way you don't have to worry about being limited to using

5 codes.





GENERAL HINTS

-------------



Search every big dresser you see. They usually have items to raise stats.

Also search pushable objects like vases, stools, cabinets, etc.--they often

hide important objects as well.



Sometimes the order that you talk to people and do things is very important.

An example is when you need to get the WtrJr in Romero. You need to talk to a

guy in the town who mentions a couple that used to sell something ... Then

you need to visit the couple in the graveyard at night.  The old woman will

give it to you only after you've talked to people in the correct order.



The WtrJr can be refilled in the spring and in Tunlan (by the girl that 

mentions songs can be bottled). It is useful for healing all four of the

fighting party and reviving them if they are dead.



The Earth Key can be used as an item during battle. It does 30 points of

damage to all enemies. This is very useful for Nina since she has a wimpy

attack.



Different shops charge different prices for the same items.  This also

means that shops will pay different prices when selling items.  If you are

going to sell valuable items, find a high priced shop, and vice versa

while buying.



When searching underwater turn Gobi into a fish (you must have the sphere,

saved Prima, and have Gobi as the lead character). That way you won't be

attack by monsters while moving around. 



The Tri-Rang can be found behind Pagoda after Nina learns how to fly

and BEFORE Pagoda has been activated. Search directly behind the twin towers

of Pagoda to find the Tri-Rang.



Gain oodles of exp (9999 exp a shot :) from M.Slimes on the island Pagoda is

on. After a while the M.Slimes will run out and will only show up after a

period of rest. The Hero's Agni spell and Bleu's FireX spell work well against

the M.Slime.  Unfortunately they don't appear with great frequency.



After you get Karn, go back to Agua open the doors that were locked before.

When you get to the top you should be able to reach a scenic place with

where the path forms a cross on the water. On the left and right side of the

cross are two statues of dragons. Search them to gain two very good items.

These are the Life Armor and the Icy Dagger.  The Icy Dagger makes a good

weapon for Karn but can be used during battle to produce a spell effect.

Also check back in Winlan to find the Flame Rapier and in the Auria->Bleak

cave for a G.Bar and other stuff.



After getting Ox, go back to Agua to break down a wall for more treasure.

Also check the Auria->Bleak cave.  Free the B.Rang from Krypt as well, using

Ox--it will be broken though when you first find it.

 

Check by the throne after defeating Jade to discover the Emperor Sword.

Check the righthand pillar in the same room for the Star Hammer.  Use this

in combat to produce *Comet* spell effect!





*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={



			BREATH OF FIRE WALK-THROUGH

			--------------------------



This section is a complete walk-through, including all important places, events,

monsters and items you will encounter throughout the game.  If you are

stuck somewhere in the game, check the section in the walk-through and your

question will probably be answered.



STARTING TIPS

-------------



IMPORTANT!!!  Pay no attention to the order of locations listed on the map

foldout that comes with the game.  The numbers are not sequential and have

no relevance to the order in which they are visited.



In combat defeat monsters as quickly as possible, the fewer rounds it takes,

the more EXP and Gold you will receive.



You will notice animals walking around every once in a while.  If Bo is

leading your party, he can fire arrows to kill them.  Buffalo leave Meat,

birds leave W.Meat, deer leave Antlers, and white deer leave W.Antlers.



You will also notice tiny fish swimming off of coasts in some places and

wells throughout the land.  You can fish in these places by equipping your

hero with a Rod and some form of bait.  Note, you can only fish in wells

with Rod5.



Sometimes monsters will leave items, try and remember which monsters leave

useful ones.  Though you won't find any special/unique items or weapons/armor

you can find things like M.Drops (can be found from DogfishX, Mages, and

other things). 



Again, don't forget to search dressers--ALL of them contain an item, some

of which are very useful--Inns are especially common places to find dressers.

Also learn which objects in the game can be pushed--empty boxes, stools,

cabinets, jars, and other things.  These also can hide items (but not always).

Certain types of cabinets can only be pushed by Karn in his Doof form.



Mogu can dig into dirt outside to find random items.  Again there aren't

any unique items, weapons/armor found this way, but some useful stuff may

turn up, like Life, W.Antler, and Cure2.  



Mogu's spell 'Dig' only works if you can dig into the surface you are standing

on.  This spell will automatically get you out of combat.



All of Gobi's spells are offensive attack spells that can be used only

underwater.



THE GAME

--------



Note: Important items and boss creatures are listed in all caps.



1. DROGEN-The city gets burned by Jade and his soldiers-Sara is unable

   to defend it.  Little else of importance in town.  One of the guys

   in the main building can heal you.  The dragon statue will save games.



2. CAMLON-North of Drogen, the king asks you to rid the castle of monsters.

   Bring plenty of antidotes with you.  The fountains (and all subsequent

   ones) can heal all HP/AP and conditions (like poison).  Fight the

   FROG at the end--all monsters will vanish after this.



3. NANAI-The King of Camlon asks you to go to Nanai and destroy the quake

   machine.  Go in at night while the guards are sleeping, be careful of

   those who aren't.  Recommended: buy weapons now before finishing the

   dungeon (including IronRP for Nina in advance).  Find the dungeon in

   the palace and fight KNIGHT at the end.  Get the EARTH KEY and the

   town will be leveled--use this key to produce 3.5 spell effect.



4. WINLAN-Here, the quest shifts to Nina (the Hero is not a player at

   this time).  Equip Nina with better weapons/armor first off.  Find

   two Soldiers to join you in the cave to Romero, while in search of

   the REMEDY for the king.  Get the I.ORE in this cave as well.



5. ROMERO-Find the MAP down a hole in one house by pushing jars (press

   Start outside to view it).  The zombies won't be dealt with until later.



6. FOREST WEST OF ROMERO-Use the EARTH KEY often here.  Search behind some

   trees to find 4 hidden chests.  Red mushroom patches can be eaten to

   recover 10 HP, yellow patches are poisonous.  Find your way through

   to reach Karma.



7. KARMA-Travel up the east tower by defeating MORTE and MORTEA, and cross

   to the west tower where you can Save/Recover.  You will find the Romero

   women and the WIZARD here.  The WIZARD can't be defeated except by the

   Hero.  Return here as the Hero, find the RANG and kill the him.



8. TANTAR/TUNTAR-Now with Hero & Nina go to the twin cities and find the

   smith who will make a SAW (with I.ORE) used to enter the Forest of

   Despair found NW of town.



9. FOREST OF DESPAIR-Use the saw to enter.  Find the hideout where you 

   need to be cautious of pitfalls, and attacks by BOWMEN & LANCERS.  One

   of the chests in the 2nd floor pit room is trapped as well.  When you

   find the Tuntar leader, refuse to follow him several times, he's an

   imposter.  Bo will appear and help you fight the imposter--the GENERAL.



10.MYSTIC WATER CAVE-Return to Romero and talk to people during the day,

   then the old woman at night--she will give you the WTRJR.  Find the

   cave southwest of town (north of Camlon)--you will need Bo to lead

   you through the woods.  In the lowest level you can fill the WTRJR used

   to purify Romero.  You can also return to refill it again and again.



11.AGUA-The chief of Romero will give you the TABLET used to enter Agua.

   Climb to the top and defeat the WISP go get the KNGKEY.



12.STONE CEMETERY-Find the Stone Robot in Stone Cemetery, and enter it via

   left foot.  Find the heart and defeat the GENERAL to activate the teleport

   devices.  Find the brain and use the key to activate the robot.



13.WATER CAVE-After restoring the river with the robot, get the KEY from

   the Tantar chief.  Go to the cave next to the robot, which leads to

   a second cave where the RING can be found (gives +10 attack power).



14.STONE ROBOT ATTACK-Return to Tantar for the wedding, then go outside.

   The Dark Dragons will have taken control of the robot and use it to

   destroy Tuntar.  Reenter the robot and fight the GREMLIN (beware, he

   is very hard to defeat!)  After being able to cross the lava bed, you

   can seek out your first Dragon Training (see notes in FAQ).



15.AURIA-After crossing the dried lava bed you will also find a woodsman

   trapped by faeries in the woods, and a cave leading to Auria.  In Auria

   you can get money by doing a number of tasks.  Get a VITAMIN for a man

   above the shop.  Cure the back ache of a man in one of the houses.  Also

   talk to the mother of the woodsman, then go back and convince the faeries

   to free him to collect a reward.  Don't miss the PRISNCL in the jail, this

   armor gives +20 luck.



16.BLEAK-Go through the cave east of Auria and find Bleak.  Remember to return

   to this cave with Karn and Ox later to claim further treasure.  In Bleak

   you will need to give the Head Thief a G.BAR in exchange for the ICICLE.

   Be careful at the Inn, the keeper will try to steal your money--if you have

   a POUCH, however, he will fail, and pay you to keep quiet about it.



17.ARAD-Travel through the cave near Bleak to reach the desert.  To the south

   you will find Arad, where you need to defeat the SANDWORM in the NE part

   of town to receive the FIFE.



18.KRYPT-Use the FIFE to enter.  Don't open the chests until after Karn has

   joined, most are trapped.  Kill EYESPY and soon after locate Karn.  Take

   Karn down to the bottom and open the 8 coffins, the last one opened will

   have the BOOK needed to open the vault in Auria.  The B.RANG cannot be

   freed until you have Ox.  With Karn you can also return to Agua, Winlan,

   and the cave east of Auria to open locked doors.



19.TOWER OF DARKNESS-Located near Bleak, fight your way to the top and defeat

   the CLOUD to get the DKKEY and the MIRROR.



20.TOWER OF LIGHT-Return to Auria and use Karn to open the vault to save the

   girl.  Use the MIRROR to convince the rich man to give you the LTKEY found

   at the top of the tower.



21.THE VOYAGE-At the docks of Auria you will encounter a KNIGHT and ARCHER

   who will destroy the ship.  Give Gobi a G.BAR for GNPWDR to pass through

   the blocked passage in the cave north of Auria.  Find the Dark Dragons'

   ship and fight your way to the SQUID.  Return to Auria and set sail, where

   you will be attacked again, and you must battle OCTO.  You will be forced

   to sink your own ship and the party will be stranded on an island.



22.PRIMA-Now you are playing as Gobi; travel west from the island to Prima.

   The guild master will tell you to go to Gant.  You can go to the flea

   market here and play merchant (see notes in FAQ).



23.GANT-From Prima go south to find Gant.  You can find the HRGLAS here, as

   well as Karn's spell, Shin, once you have the party reassembled.  Get the

   GOODS and return with them to Prima.   



24.OX-When you return to Prima, give the guild master the GOODS.  He will in

   turn give you the GILLS, so you can get the rest of the party to save the

   injured smith, Ox who is near death.  When you return with the party, 

   fight MORTEO.  Ox will join with you at this point.  With Ox, you can go

   back to Agua and the cave east of Auria to claim treasure.  You can also

   free the B.RANG in Krypt but it is damaged and must be repaired.



25.B.RANG-Once you have freed the B.RANG from Krypt, take it to an old hermit

   who lives far east of Gant--he will identify it and tell you to have it

   repaired in Gant.  Once you rescue the townsmen, you can get it repaired.



26.NABAL-To reach Nabal, travel NW from Prima onto the shore.  You must pass

   through a fort where the Gant men are held--fight TOAD to free them.  Pass

   through a forest after this filled with Grimfowl and a mysterious man

   (you will meet him several more times in the game).  Follow his advice to

   learn how to get into Nabal--seek out the hermit for strategy.  When you

   return to the forest fight a GRIMFOWL, then get the others to follow you

   with the EGG.  Enter Nabal finally, and battle SLIMEX.  The general will

   escape to attack Prima where you will return to receive the STATUE.  Don't

   forget to return to Nabal to find more treasure, including a CLOG hidden

   on the dock.



27.WISDON-You can now enter the moving city of Wisdon, just north of Arad,

   possessing the STATUE.  Find your way through the dungeon and locate

   Bleu.  To wake her, defeat WISP, CLOUD, and MYST.  She will instruct

   you to take the OLDEGG and throw it into a volcano.



28.UNDERWATER VOLCANO-This is found directly north of Prima.  Find the cavern

   with lava and throw the OLDEGG in.  You will appear back at Wisdon, where

   Bleu will join your party.



29.BATTLE AT PRIMA-Now that Bleu has joined, return to Prima and battle the

   Dark Dragons.  You must defeat PINCHER, in return for which the guild

   master gives Gobi the SPHERE, used to transform into a big fish.



30.GUST-Use the SPHERE to cross the chasm underwater.  You can now find Gust

   to the north.  Push a box in the flute player's house to find another

   thief to teach Karn Debo spell (used only underwater).



31.ROD5 FISHING-With the SPHERE, you can also reach Tunlan where if you fall

   down a pit to the left of the vault in the princess's house, you can search

   a box to find the ROD5.  With this you can fish at the wells (three can be

   reached now, see notes in FAQ).  With the DRAGON SWORD, you can also get

   your second step in Dragon Training (also see notes in FAQ)



32.CORT'S LABORATORY-Cort's flower has caused everyone in Gust to go insane.

   The lab just north of town has ROGUES guarding several chests.  Once you

   are past them, Cort will shrink your party.  Find the mouse hole to the

   north, and defeat the 3 K.ROACHES.  The mice will give you the M.CURA to

   revert to normal.  Find Cort and defeat RUGAX who is actually Nicholie on

   bad acid.  He will be badly injured after defeating him, and you need the

   OIL to save him.



33.FLY'S CAVE/FROG'S CAVE-First enter the cave in Gust and kill the G.FLY.

   Take its corpse to the Frog's Cave to trade for OIL.  The Frog's Cave is

   found by passing underwater to the far southeast of Gust onto a shore.

   Return to Gust with the OIL.  You will also need to go kill the FLOWERX

   to cure the villagers' insanity.  Get the MAESTRO from the flute player's

   bed now.  Unfortunately Nicholie will have another relapse and must be

   defeated as RUGAX again.  He will be able to repair the bridge finally, but

   Cort will try to stop you from crossing, kill him as he transforms into

   HORNTOAD to pass.



34.GRAMOR-Cross the bridge and travel to Gramor, where the mole people live.

   To save Mogu, you need the BOLSTER found in Tunlan.  You will be given the

   COWL so you can communicate with the people there (along with the MAESTRO).



35.TUNLAN-Talk to the old woman and princess.  Find the combination to the

   lock by returning at night and walking through a crack in the wall to

   spy on the bathing princess.  Go to the vault and get the BOLSTER.  If you

   haven't already, get the ROD5 here--see Item 31. for details.



36.MOGU'S DREAM-Return to Gramor with the BOLSTER and enter Mogu's dream.

   First go to the Tower north of town and meet MOTHRO--run away for now.

   Beware of pressure plates here, green ones cause the walls to disappear,

   red ones make them reappear.



37.POISON CAVE-Go to the cave south of town (still in the dream).  It is 

   blocked by poisonous gas which can generally be detected by bones.  Once

   you find your way through, meet Courage and unite him with Reason, Humor

   Sorrow, Fear, and Anger.  Mogu will join your party at this point.



38.DREAM TOWER-Go back to the tower with Mogu and you will now be able to

   go all the way to the top, where you must defeat MOTHRO.  You will exit

   the dream after this is accomplished.



39.DIGGING-With Mogu seek out the Dragonhead marks in the dirt where he can

   dig to find hidden treasure rooms.  Get Karn's Doof spell, then go to

   Bleak and push a cabinet in the Gypsy's house in Doof form to get Puka

   spell.  As Puka you can open the dragonhead marked stone doors to get

   more treasure.  See FAQ notes for more details.  Also have Mogu dig under

   a strange looking tree south of Gramor to obtain the ROOT.



40.SPRING-Go through the cave south of Gramor to reach Spring.  The town is

   frozen over by magical forces.  To save it head to Spyre to the south.



41.SPYRE-Have Mogu dig to enter the tower.  Search behind two pillars above

   a set of stairs on the first level to find hidden items.  Avoid the exits

   along the walls on higher floors--they will take you outside.  At the top

   you will meet Mote who forces you into his dreamworld.



42.MOTE'S DREAM-Go to the cave north of town.  In the maze area that spins

   you around remember you always remain facing the same way, even after

   being spun.  In the area with the damage zones find a hidden pit to

   access the next section.  In the room full of stairs, take the second

   one to the right of the stairs you entered by.  Fight MOTE for a short

   time until his Conscience shows up.  Now you can defeat him.  You will

   then return to reality and get the SKYKEY--use on the machine to restore

   warmth to the valley.  In Spring you can now fish for the DRAGON ARMOR

   with ROD5.



43.CARMEN-Go through Spring's waterfall cave to find Carmen to the south.

   All the people here have been frozen in time except for Alan.



44.TOCK-Go to the tower east of Carmen and use the arrow warps to reach

   the top, where Cerl will warp you out.  Return to Carmen, and talk to

   Alan.  Now go back to Tock and battle CERL.  She will warp you out yet

   again--go to Carmen.  Next, go to the large tree south of Carmen, and

   get the FRUIT by punching it with Ox.  Take it to Cerl in the fort to 

   the SE, where she will give you the TMKEY, but Goda shows up and the

   fort vanishes along with Cerl and Alan.  Return to Tock where Nina will

   insert the TMKEY to restore Carmen to normal.  She however, will be lost

   in time.  Note: you can return to Tock one more time and find the MYSTSD.



45.NINA-Nina has warped back in time and is located in Tunlan (you may have

   met her before) but she has amnesia.  The mysterious man will appear and

   tell you to visit Carmen and meet the doctor.  The doctor in Carmen will

   make a TONIC to help Nina but needs 4 ingredients (see FAQ notes).  Once

   you have all of these you can get the TONIC as well as the PASS to Scande

   found by talking to the mysterious man under a tree in Carmen (search the

   spot he stands on).  Once you restore Nina she will be able to fly, and

   is (seemingly, but not actually) better in combat.



46.FLYING-Now that you can fly, you can visit many new important places.

   Such places include: new digging spots for Mogu, more Puka doors, more

   wells, the final two Dragon Training locations, the old woman hermit's

   house on an island SW of Tuntar, the location of the TRI-RANG.  See

   notes in the FAQ for more info on all of these points.



47.SCANDE-After getting the pass from Carmen, you can enter Scande, found

   in the middle of the poisonous swampland in the Southwest.  After talking

   to the people here, go the Spring to find the Climber who gives you the

   B.PART.  Take this to Gant for repairs.  With the PARTS, you may take

   the elevator to the top of the Scande Tower.



48.SCANDE TOWER-When you reach the top the mysterious man will visit you

   one more time and tell you to get the D.HRT from Tunlan.  Go back to

   Tunlan and find a woman in one of the houses who gives it to you.  Go

   through the tower and face ZOG.  You can use the D.HRT on him to inflict

   heavy damage but the hero will also take damage (even if he's not in

   combat when used).  After defeating him, you will meet Sara who will

   betray you by giving all the keys to the mysterious man who is actually

   Jade.  You will be trapped gut if you go south, the mole people will

   save you.



49.AGUA-Find your way to the top of Agua (northwest of Romero) where Jade

   and Sara have activated the keys to release Tyr.  The twin towers Pagoda

   will form and can now be entered (teleport or fly).



50.PAGODA-Step on pressure plates to open the doors here, and find SARA,

   who will attack you just when you think she has recovered.  After killing

   her (*sob*) continue on to confront Jade, who blasts the party unconscious.

   You will wake up in Drogen to find out Jade has uncovered Obelisk.



51.OBELISK-It is now floating over where Scande used to be, have Nina fly

   in to enter.  You can not descend however, until Mogu has the I.CLAW

   (see FAQ notes) and learns to use it.  Go to Gramor and talk to the

   Great Digger who teaches Mogu to use the I.CLAW.  Now you can dig into

   Obelisk.  Find GODA, last of Jade's minions and defeat him.  Further in

   the dungeon, all the areas look the same, so be careful about being 

   tricked into thinking you're back at the beginning when you really

   aren't.  Find JADE and destroy him once and for all.  Search by his

   throne to find the EMPORSD, also search by the righthand pillar in

   the same room to find the STARHR.



52.TYR-THE FINAL BATTLE-Step onto one of the two grey buttons in front of

   Jade's throne to descend to a lower level.  Here, you will meet TYR.

   She will ask you if you want a wish, say yes to recover all HP/AP back.

   Then tell her 'No' and you will enter combat--she won't fight back,

   and you will return to talking sequence again.  After talking to her,

   Sara should appear and tell you to use Agni magic.  If you do not, when

   you reenter combat, you will get the 'Bad' ending.  Otherwise, by

   using Agni magic (see FAQ notes on Dragon Training), she will reveal

   her true form--a big 'Alien'-like multi-headed snake creature who

   has lots and lots of hit points and nasty attack forms.  Kill her in

   this form to win the game with the 'Good' ending!



THE END



*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={

This faq came from http://gamepedler.com/snes/bof/bof1.htm