*====================================================================*



                     ==========================

                     |   Breath Of Fire ][    |

                     |      FAQ  & INFO       |

                     |      v.06 (beta)       |

                     ==========================

-----------------

Updated: 1-9-1996

-----------------



- Well, This FAQ Was Being Composed On Playing A Rental. I Finally 

  Purchaced My Own Copy, So I Am Basicly Having To Start Over Myself.

  I'll Catch Up Again Soon!  Thanks To All Those That Have Been 

  Offering Info!



- Please, I Would Love Any Input/Comments/Additions You Have To 

  Offer!



- Ignore The Spelling Errors, They Will Be Fixed Soon.



- (*) Denotes Unconfirmed By My Own Game Play, So Use At Yer Own 

      Risk!



        - Vandessa

           vandessa@netcom.com



*====================================================================*



                       =====================

                       | FUN WITH SHAMANS! |

                       =====================





   - Percentage Bonuses Are Not Exact, They Are Rounded Up/Down 

   - Depending On Exact Numbers.



Known Shamans:



Fire : (Sana)  Bonus: Offencive Up     Location: Captain

Water: (Seso)  Bonus: Deffence Up      Location: Witch's Tower

Wind : (Spoo)  Bonus: Vigor Increased  Location: Sky Tower

Earth: (Solo)  Bonus: ??               Location: Farmtown. (*)

Holy : (Seny)  Bonus: Wis. & AP Upped  Location: Bando Church (*)

Devil: (Shin)  Bonus: Wis. & AP Upped  Location: Dragon Mountain (*)



 

                              -------

                              * BOW *

                              -------



Bow+Fire        = [Bonuses] +17% Off.

Bow+Water       = [Bonuses] +25% Wis.

Bow+Wind        = [Bonuses] +27% Wis.

Bow+Holy+Devil  = [Bonuses] ?

                = [Appear.] A BIG devilish robot.

                = [Attacks] Side-Arm Cannon

                = [Special] A Spray Shot Where He fires The Cannon 

                            Multiple Times And Hits Everyone (Not Too

                            Strong If You Ask Me) (*)





                              --------

                              * JEAN *

                              --------



Jean+Water      = [Bonuses] +23% Wis.

Jean+Water+Wind = [Bonuses] +23% Wis.  +45% Vigor

Jean+Water+Holy = [Bonuses] ??

                  [Appear.] Transforms into blue frog, MUCH slimmer,

                            punk haircut

                  [Attacks] Attacks with a huge side slash

                  [Special] WELCOME TO PAINLAND!  Titled "Chop", Jean

                            flips his sword, does a big slash, sliding

                            the landscape, and everyone is dealt oh, 

                            only a "modest" 999 points of damage 

                            (ie all enemies instantly die)

                            The drawback?  It takes 1 round to charge.

                            I don't know about you but I know who I'm

                            going to stick in my party. (*)

Jean+Wind       = [Bonuses] +45% Vigor

Jean+Wind+Holy  = [Bonuses] ??

                  [Appear.] Transforms into blue frog, MUCH slimmer,

                            punk haircut

                  [Attacks] Attacks with a huge side slash

                  [Special] WELCOME TO PAINLAND!  Titled "Chop", Jean

                            flips his sword, does a big slash, sliding

                            the landscape, and everyone is dealt oh, 

                            only a "modest" 999 points of damage 

                            (ie all enemies instantly die)

                            The drawback?  It takes 1 round to charge.

                            I don't know about you but I know who I'm

                            going to stick in my party. (*)



                              --------

                              * KATT *

                              --------



Katt+Fire+Devil = [Bonuses] ??

                  [Appear.] Blue Devil Cat

                  [Attacks] A Dragon-Punch Uppercut Followed By

                            A Roundhouse As She Lands

                  [Special] she Takes One Turn To Charge, And Then 

                            The Following Round She Attacks Normally 

                            But Always Deals A Critical Hit. (*)

Katt+Water+Devl = [Bonuses] ??

                  [Appear.] Blue Devil Cat

                  [Attacks] A Dragon-Punch Uppercut Followed By

                            A Roundhouse As She Lands

                  [Special] she Takes One Turn To Charge, And Then 

                            The Following Round She Attacks Normally 

                            But Always Deals A Critical Hit. (*)

Katt+Wind+Devil = [Bonuses] ??

                  [Appear.] Blue Devil Cat

                  [Attacks] A Dragon-Punch Uppercut Followed By

                            A Roundhouse As She Lands

                  [Special] she Takes One Turn To Charge, And Then 

                            The Following Round She Attacks Normally 

                            But Always Deals A Critical Hit. (*)







                              --------

                              * NINA *

                              --------



Nina+Fire       = [Bonuses] +13% Off.

Nina+Fire+Wind  = [Bonuses] +13% Off.  +53% Vigor

                  [Appear.] Hues Changed To Greens And Pinks

Nina+Water      = [Bonuses] +22% Wis.

Nina+Water+Wind = [Bonuses] +22% Wis.  +53% Vigor

                  [Appear.] Hues Changed To Greens And Pinks

Nina+Wind       = [Bonuses] +53% Vigor

Nina+Wind+Holy  = [Bonuses] ??

                  [Appear.] Transforms Into A "Mother Angel", Looks 

                            Older With Blue Hair

                  [Attacks] Attacks with her wings

                  [Special] Banishing the monsters (making them flee)

                            Works *all* the time, don't get any 

                            experience however.   Excellent for 

                            exploration and when you're in deep shit.



                              --------

                              * RAND *

                              --------



Rand+Fire       = [Bonuses] +20% Off.

Rand+Fire+Wind  = [Bonuses] +20% Off.  +27% Vigor

Rand+Fire+Earth = [Bonuses] ??

                = [Appear.] A Smaller Hard-Headed Horned Creature

                = [Attacks] Attacks With His Head

                = [Special] Still Is Wake (*)

Rand+Water      = [Bonuses] +25% Wis.

Rand+Water+Wind = [Bonuses] +25% Wis.  +27% Vigor

Rand+Water+Erth = [Bonuses] ??

                = [Appear.] A Smaller Hard-Headed Horned Creature

                = [Attacks] Attacks With His Head



                = [Special] Still Is Wake (*)

Rand+Wind       = [Bonuses] +27% Vigor

Rand+Holy+Earth = [Bonuses] ??

                = [Appear.] A Smaller Hard-Headed Horned Creature

                = [Attacks] Attacks With His Head

                = [Special] Still Is Wake (*)





                              --------

                              * SPAR *

                              --------



Spar+Water      = [Bonuses] +38% Wis.  +16% Off.  +12% Def.  

                            +30% Vigor  +30% AP

                  [Appear.] Cute Lil' Blue Mushroom Capped Sprite-Girl

                  [Attack ] Attacks Normally By Throwing Her Cap

                  [Special] The Special Ability Is A Spore Attack.. 

                            Puts Enemy Into A Deep Sleep (Drawback: 

                            It can be caught in a head wind and put 

                            the party to sleep!)

Spar+Water+Wind = [Bonuses] +40% Wis.  +16% Off.  +12% Def.

                            +47% Vigor  +30% AP

                  [Appear.] Cute Lil' Blue Mushroom Capped Sprite-Girl

                  [Attack ] Attacks Normally By Throwing Her Cap

                  [Special] The Special Ability Is A Spore Attack.. 

                            Puts Enemy Into A Deep Sleep (Drawback: 

                            It can be caught in a head wind and put 

                            the party to sleep!)

Spar+Water+Earth  [Bonuses] ??

                  [Appear.] Transforms into a itty bitty seed.

                  [Attacks] Attacks by jumping up and "bumping" 

                            into the enemy

                  [Special] Special is to constantly attack the enemy

                            without telling her to (what's the use of

                            this anyone?  higher offense?) (*)





                             --------

                             * STEN *

                             --------



Sten+Fire       = [Appear.] Takes on Redish/Orange Coloration

                  [Bonuses] +30% Off.

Sten+Fire+Wind  = [Bonuses] +30% Wis.  +45% Off.  +10% Def.  

                            +55% Vigor  +50% AP

                  [Appear.] A Red-Robed WarriorMage In Black Armor.  

                  [Attacks] Normal Attack Is A Burst Of Red Energy. 

                  [Special] The Special Ability Just 'Sweeps' The 

                            Monsters Away And Replaces Them With

                            Different Monsters Of Similar Level 

Sten+Water      = [Bonuses] +25% Wis.

Sten+Water+Wind = [Bonuses] +25% Wis.  +28% Vigor

Sten+Wind       = [Bonuses] +28% Vigor  









                       =====================

                       | INCOMPATIBILITIES |

                       =====================



This Is A List Of Characters and The Shamans That Can't Marge With

Them.  This Is Also Based On The Early Part Of The Game So Far



BOW:             JEAN:             KATT:             NINA:

--------------   ---------------   ---------------   ---------------

Bow+Fire+Wind    Jean+Fire         Katt+Fire         None So Far

Bow+Water+Wind                     Katt+Fire+Wind

                                   Katt+Water

                                   Katt+Water+Wind

                                   Kat+Wind

                                     

RAND:            STEN:             SPAR:  

---------------  ---------------   ---------------

None So Far      None So Far       Spar+Fire

                                   Spar+Wind



*====================================================================*



                  =================================

                  | TIPS, TRICKS & SECRETS...SHH! |

                  =================================



- Keep Nina At The Lead Of The Party When Ever Possible In Dungeons.  

  She Keeps The Party From Falling Into Traps And Pits.



- For Loads Of Experience Points, Go To 'GIANT ISLAND', Which Is A 

  Small Island In The Middle Of The Map At The Very Top Of The screen.

  (Bo And Karn Are There, Too.) Also, You Can Get Some Mighty Powerful

  Equipment, And A Lot Of Cash If You Defeat The K.Sludge.  You Can

  Also Fish For A Chest There! 



- When You Get Jean, Make A Point to Hop Into The Lake Next To

  The Witch's Tower.  Go Down The Waterfall And Get More Dragon 

  Abilities! (Woo!)



- When You Capture The Umpara, Let It Go And Get A Nifty Sword. 

  Don't Worry About Spar. Just Beat Up The Carnival Master, He's Not 

  That Tough [But You Won't Get That Option Till After You 

  Successfully Catch One!]



- Go To The Whale Cave And Fish Around It With Some Gold.  What You 

  Catch Can Help, For A Price. (*)



- [For The Good Ending] Make Sure you don't kill the old man that's

  hooked in the machine at Evrai.  He begs you to kill him.  Don't.  

  Kill the little creatures to his side, but not him.  You'll see 

  why. (*)



- To Get Bleu (The Serpentine Sorceress From BoF1) Into Your Party:

  Once You Get The Whale, Go To the Southern Whale Beach Below The 

  Desert Area.  Head Towards The 'Swirly Square' In The Sand To The

  North.  Once You find Out She Is Not There. Go To The Magic School 

  In HomeTown And Get Her To Join Your Party! She's on the second 

  floor in the left room, but she's disguised as one of the students.

  If you can remember way back to the beginning of the game she 

  said "Interesting.  We didn't have magic like this when I was 

  young.  Hum, hum.."  Kind of makes sense now doesn't it :) (*)





- When You Defeat The Wilcat Club Cook, Make Sure You Forgive And

  Admit To Having A Soft Heart. He Will Give You A Way Cool Spell

  For Your Kindness.



- Parties utilizing all the shamen: 

                (Ryu), Katt, Rand/Spar, Jean/Nina

     I wouldn't use Sten in the later parts of the game because

     he's used throughout most of the middle part of the game (his

     major transformation comes first).  I prefer Rand over Spar

     because Spar looks like a wuss as a seed.  Jean/Nina is 

     debatable, both are really good characters.



*====================================================================*



                   ===============================

                   | FREQUENTLY ASKED QUESTIONS! |

                   ===============================



NOTE: These Are Generally Out Of Order For Right Now.  I'll Put

      Them In The Right Order When I Start Work On The Walk Through.





Q: How on earth do I catch an Umpara?  They All keep vanishing!



A: Go to the top two caves.. you'll catch one there.





Q: What Is The Joker Boss's Nephew's Name?



A: Palin





Q: How Do I Get Into The Wale Cave?



A: Make Sure You Have Katt In Your Party.  Use Her Staff Talent 

   (Press The 'Y' Button) To Knock The Fragile Place In The Fence

   Down.





Q: Where Is HighFort?



A: HighFort Is In The Desert Region On The High Northern Plateaus.





Q: Where The Heck Is This Thief I'm Supposed To Catch?



A: She Is In SlimaFort. (The Chase Finally Ends There, Actually It

   Will Be A Long Time Before You Catch Her)





Q: How Do I Get The Earth Shaman?



A: Make Sure You Donate 2000gp IN A ROW At The Namanda Shrine.  Then,

   Once The Grand Church Is Vanquished, Go To FarmTown.  In The Area 

   You Had Plowed Previously For Daisy, The Earth Shaman Will Be 

   Standing There. (*)





Q: How Do I Get The Devil Shaman?



A: The Location Is The Left Most 'Dragon Cave' (In The Mountain Behind

   Gate After The Dragon Dies And The Gates Open) (*)





Q: Where Is The Holy Shaman?



A: In Bando Chruch (South Of CotLnd) First Jail Cell In The Tunnels.

   (*)





Q: Where Do I Go To Get Ingredients For The Cooking Contest?



A: Ok, Go To The King's Throne Room, (First Buy Lots Of Healing 

   Stuff, And I Mean Lots!  You Will Get Torn Up Something Horrid On 

   This Quest!) There Are Two Doors Above Him, Take The One On The 

   Right. Go Through The Secret Passage In The Prince's Bedroom.

   Find A Guard, Free Him, Go Back Down To The Court Yard And Tell

   His Girlfriend (The One Modeling For A Painting) She Will Go Save

   Him.  Guard Gives You Key.. Hop The Buckets In the Windmill For A

   Ride To The Basement!





Q: Where The Heck Is SkyTower?



A: It Is A Small Speck In The Water West Of Gate.  It Is Hard To See

   As The Tower (Which Was Originally Spyre In BOF 1) Is Now Nearly 

   Under Water!





Q: Some Of The Towns/Landmarks Are The Same But The Names Are 

   Different! Why?



A: Because, In BOF 1 SquareSoft Changed Some Of The Town Names 

   During Translation.  Capcom Apparently Decided To Keep The 

   Original Names This Time. (Or Forgot They Were Changed, Who 

   Knows?) (*)





Q: How many people can you invite to live in Township?



A: At First You Can Have One Of 3 Carpenters.  Then 3 More People,

   And After A While You Get To Build 3 More Houses For 3 More 

   People.  Also, You Can Get A Mechanic From Guntz To Go Look At That

   Wierd Machine In The Well. ( Make Sure You Get The Item Shop In 

   Your TownShip ASAP.   It Has Really Good Items That Are Useful All

   The Way Until The End Of The Game.) (*)





Q: Whadaya Mean 3 Carpenters? I Only Can Find One!



A: Remeber The 'Saving The Vilagers In The Well' Episode?  When Those 

   Posesed Townsmen Attack, Don't Automaticly Kill Them.   Kill The 

   Facehuggers First.





Q: What Is The Button Sequence fot the Namanda Bells And What Do I 

   Get For Success?



A: Here's The Buttons You Need To Press In Time...I Hope You Can 

   Understand Some Music Stuff Because This Wont Make Much Sense 

   Otherwise...Also Make Sure You Look At This In A Font Like 

   Courier Or The Numbers And Letters Will Be Out Of Line With Each 

   Other.



   [Measure 1] [  Measure 2  ] [  Measure 3  ] [  Measure 4  ] 

   1  2  3  4  1 & 2 & 3 & 4 & 1 & 2 & 3 & 4 & 1 & 2 & 3 & 4 & 

   (nothing)     A   B       A   B   A         B       B     A 



   [  Measure 5  ]

   1 & 2 & 3 & 4 &

   B         A   A

    

   After You Get The Bells Played Correctly, The Guy Offers You 

   "Namanda's Strength"  It Is A Spell Called Boombada.  It Costs 

   20 AP And Brings Down A BIG Black Ball On The Enemy Party.  The

   Ball Hits And Takes Off Half Of Each Enemy's HP. (*)



*====================================================================*

                  ===============================

                  |    WALKTHROUGHS...KINDA     |

                  ===============================

Here I'm going to give you advice on certain parts of the game, that

you might find troublesome.  Mind you, this is NOT a walkthrough, like

telling you exactly what do you, or where to go, that would take all 

the fun out of it, this will just help you get through certain points 

in the game.



- Inside the Queen of Tulan's Body:



You are sent in to do a Richard Simmons job on the Queen's Fat Behind.

No problem, right?  Well, its not that easy.  See, you aren't trying

to get to one certain area...the idea is to get to ALL the areas.  

You are sent after enemies called "fatties," *sigh* however, that does

not mean that you HAVE to kill only the enemies called fatties.  They

are the most powerful in her body and worth the most exp, but if you 

wack the other monsters in her, it works just as well.  When you are

fighting, do yourself a favor, and don't think about what she might 

have been eating to get this crap into her.  OK, the key to doing this

is VERY simple.  Know that little Monster Meter you have on your 

Sub-Screen? Make sure you keep your eye on that.  When it is active, 

stay in the room you arecurrently in.  After you wack an enemy or two

the meter goes to sleep. That means you cleared that part of her body

out.  Time to move on to another room.  Make sure you keep your eye on

your monster meter, or you will go around in circles.  It doesn't take

a rocket scientist to get lost here.  Another thing you might wanna

keep in mind is that if an enemy runs away, it is defeated.  Fatties

tend to run away a lot.



Don't bother looking for treasure, cause there is not.  Also, you will

not earn any gold in her body, which makes perfect sense to me, but

maybe not everyone :).  



-WHO TO TAKE- Well...This all depends on how much you are leveled up.

I most definately take a chracter with Cure 2.  Rand, Bow or maybe

even Spar would work nicely.  Nina ot Bleu would be good too, 

especially if they know 'DEATH,' that spell can come in handy when

you least expect it to.  I highly suggest you take RYU, RAND, BOW,

and NINA.  Since Rand and Bow know cure magic and can fight, they

would be excellent choices.  In Nina knows 'DEATH,'take her, if not,

take Bleu.  



-Great Tree's Memory:



Once in here, you might get to thinking, I can't believe I'm in

another world, I'm not even finished the OTHER world yet.  But

eventually, you will find the memory tower.  There are two really 

BAD things against you in this tower.

#1.  There is like a lens over your head, making it appear that you

     are very tiny.  You won't be able to see the walls, so expect to

     bump around alittle.  This is VERY frustrating, if you don't pay

     attention to the walls before your lens reaches them.  Be

     patient.

#2.  There are these little buggers called "ROAD SLUGS," and they are

     really a pain in the keester.  They are not to hard to beat, but

     about %80 of the time, they cast "THUNDER," or "SONIC BOOM,"

     making your life very tough.  Especially when they come in 

     groups of 2 or 3.  Its VERY annoying.  



-WHO TO TAKE- Unfortuneately, you only have two freebees to take this

time.  You have to take Ryu and Spar.  My advice is to power Spar to

get Cure 2 before entering.  I would also take another healer, 

perhaps Bow.  This will give you 2 healers in your party and Ryu, if

you need to use his magic.  Perhaps you might wanna save it for a 

dragon attack *HINT HINT*.  You last party member should be a magic 

user, again with the 'DEATH,' Spell.  Bleu or Nina work fine.  I 

suggest RYU, SPAR, BOW and NINA.    

   

*====================================================================*



                  =============================== 

                  | AN ITEM FOR EVERY OCCASION! |

                  ===============================





GoldBar  - sell for 6000Z...basically a way to double your money 

           (3 Cond.ups only cost 3000Z)



Dinker   - raises Agility by random number of points 

PwrFood  - Raises Strength by random number of points

            [These two items turn you into a super party since you can

            get an unlimited supply as long as you have the money and

            the item shop, And The Normal Carpenter in your town.]



DeadSoup - Casts Death when used in battle

Biscuit  - The ULTIMATE battle item!  Casts Def-upX AND CureX on your

           party!

Frizbee  - casts Sonic Boom when used in battle

Tolen    - The Item You Use To Bet In The Othello Game With The Tree

           House Carpenter

*====================================================================*



                ======================================

                | THOSE FRIENDLY PEOPLE OF TOWNSHIP! |

                ======================================



What follows are descriptions of each person capable of being a 

citizen of your town, TownShip.  Each description will list where

they can be found, what each person does and which house they reside

in (1-6).  Once a person's house is filled, he or she may disappear

from the game entirely.  Whether a person disappears really doesn't

matter, because once someone's house is filled they will never be able

to join TownShip...so choose your citizens wisely :)  I have listed

the citizens in order of which house they inhabit for ease of

choosing.  Please note that some people are only available for a short

time, then they leave the game entirely :(



The first set of houses is completed after you rescue Jean from the

witch's spell.  The second set will start construction after you fill

the first 3 and talk to the carpenter.  He will ask for 1000 gold for

work.  After he starts construction it takes approximately 1 "real"

hour (ie an hour of playing the game) for the construction to be

completed.  If someone finds otherwise please follow this post up.



The house number is based on the "regular" town, with 6 houses like 

so:



        My house        Carpenter house well



House 1 House 2 House 3



House 4 House 5 House 6



You may see people who can live in one of the 2nd set of houses before

you have them built.  These people just talk for the time being...they

will join you if you choose after the 2nd set is completed.



Citizen List

------------



House 1



Poo - looks like a member of the Joker gang (white headband, blue 

      shirt)

Location: Upstairs in the Pub of Coursair

 When you first get Poo he just thanks you for the house.  Every now

 and then he leaves town...I don't yet know what happens if he comes

 back.  Poo will disappear if another person fills house 1.



Kay - Woman with orange hair in a blue dress

Location: Upstairs in the Church of Coursair

 Kay gives you a vaccine shot that protects you from poison for an as

 yet undetermined length of time.  It does not seem to last very long

 though :P



Hekeller - Man with orange hair and mustache wearing a blue coat

Location: Front room in the house right next to yours in HomeTown

 Hekeller appears only after saving Jean from the witch (it may be

 after saving Jean from the imposter prince, I can't remember for

 certain).  He runs an Armory that sells unique items that can't be

 bought anywhere else.  The weapons and armor in his store are the

 best available until you free the whale.  Hekeller will disappear

 if another person fills house 1.



Watts - Old man with a blue robe (No it's not the guy from SoM :)

Location: Carnival at Tunlan, in the room where there are 2 demons

 Watts can only join your town when the carnival is in Tunlan.  Once

 you get Spar the carnival will close and you will not be able to get

 Watts.  He opens up a riddle dojo and asks several riddles.  You only

 get one chance to answer the riddles correctly, but if you do get

 them all right he will ask a final riddle that helps you find Bleu.



House 2



Win - Young man with orange hair wearing blue overalls

Location: Upper left cave of the Joker gang hideout

 Win allows you to change the color of the text window if you talk to

 him in town.



Leminion - Old man with a blue robe

Location - Upstairs in the left Inn of Capitan

 Leminton opens a unique armor shop when you invite him to your town.

 He has the best equipment available before getting either Hekeller

 (see above) or the whale.  Unfortunately there are only 4 items for

 sale in his store. Leminion will disappear if another person fills

 house 2.



MacClean - Man with orange hair and mustache wearing a blue coat

Location: On the shore of the old man's house near W.Cape

 MacClean will take you to his secret fishing area if you talk to him

 in town.  This fishing area has several of the large pink and grey

 fish. MacClean will disappear if another person fills house 2.



Bockden - Old man with a blue robe

Location: In the cave leading to Gate

 Bockden opens a training dojo in HomeTown.  As of right now he hasn't

 trained me in anything yet.  Please email me any information you have

 about him.



House 3



Azusa - Man with orange hair and mustache wearing a blue coat

Location: In a cave on the mountain trail to TownShip

 Azusa will take you to his secret hunting grounds once he's in

 TownShip.  These hunting grounds have all the animals you can hunt,

 except for possibly a bird.



Wooppi - Woman with orange hair wearing a blue dress

Location: Upstairs in the Church of HomeTown

 Wooppi is a fortune teller.  She will give you hints about where to

 go next as the game progresses, much like what your friends tell you

 in the big house.



Macotti - Young man with orange hair wearing blue overalls

Location: Bathroom in the Pub of Coursair

 Macotti thanks you for his house and mentions something about

repaying

 your kindness some day.  Other than that he doesn't seem to do 

 much :P  Email any further info you have about Macotti's further

 exploits please.



Baretta - Woman with orange hair wearing a blue dress

Location: Armory in Windia

 Baretta sets up a basic Armory in your town.  It starts out with very

 poor equipment, so I assume it will get better in time.  I don't know

 if it gets better by the amount of the story completed or by "real"

 time elapsed playing the game.  Baretta will disappear if another

 person fills house 3.



Cat - Er, it just looks like a cat :)

Location: House west of the Great Wise Tree

 When you talk to the cat it will have two possible answers, both

 "Meow." The left answer will invite it to the town, the right will

 not.  I have absolutey NO idea what purpose a cat in the town can

 serve.  Please email any info you come up with about the cat :)



House 4



Locker - Young man with orange hair wearing blue overalls

Location: Rear room in the right Inn of Capitan

Locker is a painter and will paint your town.  Talk to him to change

 the color of your town once you invite him there.



Karashinikofu - Old man with a blue robe

Location: Rear house in Guntz

 He will open a unique armor shop, but most of the armor sold there is

 inferior to that of Guntz.  The weapons are of good quality however,

 and are the best you can buy until entering the mind of the Great

 Wise Tree.  Karashinikofu will disappear if another person fills

 house 4.



Barose - Old man with yellow robe

Location: Inn of the child town inside the Great Wise Tree's mind

 Barose is possibly the best person to have join your town. I strongly

 recommend recruiting him.  He can teach the Missile spell to ALL of

 your characters.  To learn it he will ask for people with low AP and

 HP.  Just get your AP down to 0 and your HP down to 1 and then talk

 to him.  He will teach you the Missile spell.  MUHAHAHAHAHAHAHAHAH

 oh,  um...sorry >:)  After clearing the mind of demons Barose will

 not be attainable any more, so make sure to get him while you can.



House 5



El - Highfort guard wearing a blue uniform

Location: Next to the stairs to the treasure room in Tunlan

 El will only appear after you go through Highfort with Sten.  When

 you invite El to town he talks about protecting the town.  Beyond

 that I don't know what else he does.  Anyone with info please email 

 me or post.



Hanz - Young man with orange hair wearing blue overalls

Location: Rear room in the house right next to yours in HomeTown

 Hanz is another citizen I strongly recommend you get.  He will appear

 after you finish building the second set of 3 houses.  He opens an

 Item shop which sells several things you can equip on the Etc. slots,

 as well as Medicate (Atk-up when used), and Cond.Up which sets your

 condition to Super.  Combined with the regular carpenter who cooks

 items, you can make unlimited money and put all characters' STR and

 AGI at maximum (please see cooking list in a previous post).  Hanz

 will disappear if another person fills house 5.



House 6



Surfy - Young woman with blue hair wearing an apron

Location: On an island northeast of TagWoods, need Sten or bird to

          reach it

 Surfy opens a safekeeping shop (Bank) in your TownShip.



Daiye - Man with a light blue crew cut wearing a blue jacket

Location: 2nd floor of the Inn in Windia

 Daiye wants to sell fish!  He opens a fish store in your town.  Not

 all fish types are available however.  Daiye will disappear if

 another person fills house 6.



Sumner - Young man with blue hair wearing orange overalls

Location: In upper right set of rooms nearest the castle in Tunlan

 Sumner will allow you to listen to all of the musical tracks in the

 game if you invite him to TownShip.



I assume there are more people who can live in house 5 that have not

been found, so everyone please keep an eye out for people we may have

missed.  People I have not been able to get to join TownShip, but are

rumored to be possible citizens include:



The nurse in the Windia dungeon (not there yet, is this actually

possible?), and the man in the house west of the Highfort desert.

Someone said that he creates an armor shop, but he won't join me

for some reason...just keeps saying that he doesn't have anything

to do with it :P



*====================================================================*



                     ========================

                     | RECIPES FOR SUCCESS! |

                     ========================



Note: If You Have a TownShip, The Carpenter (Who Builds The Regular 

      Houses) Will Cook Loads Of Nifty Items For You If You Can Give 

      Him The Right Ingredients. (Other Wise Its Charcoal!) This Is 

      Not A Complete List.



Ingredients                     Result

-----------                     ------

Herbx4                          Extract

Herbx2                          HelpBL



HelpBLx4                        LifePL

HelpBLx2                        Extract



Antdtx4                         Vtmn

Antdtx2                         TearDr



TearDr  x2                      Vtmn



Cond.Upx3                       GoldBar

Cond.Upx2                       Dinker



Medicatex2                      PwrFood



Charcoalx4                      HelpBL

Charcoalx2                      Herb



PwrFoodx3                       GoldBar



Dinkerx3                        GoldBar

Dinkerx2                        Biscuit



Extractx2                       LifePL



Urchinx4                        Extract

Urchinx2                        HelpBL



Roastx4                         DeadSoup



CureALx4                        Dinker

CureALx2                        Frizbee



*====================================================================*



                           ==============

                           | THANK YOU! |

                           ==============



A Big, Special Thanks To Those That Have Offered Their Own 

Information To The News Group As Well As To Me, Personally.



James R. DeArras - jrd@Maduin.WestLab.com

Miyamoto Musashi - irwin.51@postbox.acs.ohio-state.edu

Rimmel           - rim@infinet.com

Robert Anderson  - chrono@ix.netcom.com

Terry Lin        - tlin@cyber1.servtech.com

Tou Geu Hang     - hang@tardis.svsu.edu

Travis Saucier   - msaucier@intellinet.com